The properties of the PDebug class are listed below. For a complete list of PDebug class members, see the PDebug Members topic.
![]() ![]() | Gets the number of bytes currently thought to be allocated. |
![]() ![]() | Gets or sets a flag that indicates whether the bounds of nodes should be specially painted. |
![]() ![]() | Gets or sets a flag that indicates whether the full bounds of nodes should be specially painted. |
![]() ![]() | Gets or sets a flag that indicates when the paint method causes an invalidate (which will create a soft infinite loop). |
![]() ![]() | Gets the color used for painting debugging information. |
![]() ![]() | Gets or sets a flag that indicates whether the frame rate should be printed to the console. |
![]() ![]() | Gets or sets a flag that indicates whether total memory usage should be printed to the console. |
![]() ![]() | Gets or sets a flag that indicates whether the current clip should be specially painted. |
![]() ![]() | Gets the number of frames that have been processed since the last time ResetFPSTiming was called. |
![]() ![]() | Gets the number of frames per second used to process input events and activities. |
![]() ![]() | Gets the number of frames per second used to paint graphics to the screen. |
![]() ![]() | Gets or sets a flag that specifies the interval at which to print debug information to the console. |
![]() ![]() | Gets the number of frames currently being processed and painted per second. |
PDebug Class | UMD.HCIL.Piccolo.Util Namespace