Piccolo.NET

PDebug Properties

The properties of the PDebug class are listed below. For a complete list of PDebug class members, see the PDebug Members topic.

Public Static Properties

ApproximateUsedMemory Gets the number of bytes currently thought to be allocated.
DebugBounds Gets or sets a flag that indicates whether the bounds of nodes should be specially painted.
DebugFullBounds Gets or sets a flag that indicates whether the full bounds of nodes should be specially painted.
DebugPaintCalls Gets or sets a flag that indicates when the paint method causes an invalidate (which will create a soft infinite loop).
DebugPaintColor Gets the color used for painting debugging information.
DebugPrintFrameRate Gets or sets a flag that indicates whether the frame rate should be printed to the console.
DebugPrintUsedMemory Gets or sets a flag that indicates whether total memory usage should be printed to the console.
DebugRegionManagement Gets or sets a flag that indicates whether the current clip should be specially painted.
FramesProcessed Gets the number of frames that have been processed since the last time ResetFPSTiming was called.
InputFPS Gets the number of frames per second used to process input events and activities.
OutputFPS Gets the number of frames per second used to paint graphics to the screen.
PrintResultsFrameRate Gets or sets a flag that specifies the interval at which to print debug information to the console.
TotalFPS Gets the number of frames currently being processed and painted per second.

See Also

PDebug Class | UMD.HCIL.Piccolo.Util Namespace