edu.umd.cs.jazz
Class ZLayerGroup
java.lang.Object
|
+--edu.umd.cs.jazz.ZSceneGraphObject
|
+--edu.umd.cs.jazz.ZNode
|
+--edu.umd.cs.jazz.ZGroup
|
+--edu.umd.cs.jazz.ZLayerGroup
- All Implemented Interfaces:
- java.lang.Cloneable, java.io.Serializable, ZSerializable
- public class ZLayerGroup
- extends ZGroup
- implements ZSerializable, java.io.Serializable
ZLayerGroup is used exclusively to specify the portion of the scenegraph that a camera can see. It has no other function.
Warning: Serialized and ZSerialized objects of this class will not be compatible with future Jazz releases. The current serialization support is appropriate for short term storage or RMI between applications running the same version of Jazz. A future release of Jazz will provide support for long term persistence.
- Author:
- Ben Bederson
- See Also:
ZCamera
, Serialized Form
Constructor Summary |
ZLayerGroup()
Constructs a new ZLayerGroup. |
ZLayerGroup(ZNode child)
Constructs a new layer group node with the specified node as a child of the new group. |
Method Summary |
protected java.lang.Object |
duplicateObject()
Returns a clone of this object. |
ZCamera[] |
getCameras()
Return a copy of the array of cameras looking onto this layer. |
protected ZCamera[] |
getCamerasReference()
Internal method to return a reference to the actual cameras looking onto this layer. |
int |
getNumCameras()
Return the number of cameras of this group node. |
void |
repaint()
Repaint causes the portions of the surfaces that this object appears in to be marked as needing painting, and queues events to cause those areas to be painted. |
void |
repaint(ZBounds repaintBounds)
Method to pass repaint methods up the tree, and to any cameras looking here. |
void |
trimToSize()
Trims the capacity of the array that stores the cameras list points to the actual number of points. |
protected void |
updateObjectReferences(ZObjectReferenceTable objRefTable)
Called to update internal object references after a clone operation by ZSceneGraphObject.clone() . |
Methods inherited from class edu.umd.cs.jazz.ZGroup |
addChild, addChildImpl, addChildren, addChildren, addGroupListener, childAddedNotification, childRemovedNotification, computeBounds, computeVolatileBounds, dump, extract, findNodes, getChild, getChildren, getChildrenFindable, getChildrenIterator, getChildrenPickable, getChildrenReference, getNumChildren, getShallowBounds, getVolatileBounds, hasOneChild, indexOf, insertAbove, iterator, lower, lowerTo, markInTransaction, markNotInTransaction, pick, raise, raiseTo, removeAllChildren, removeAllChildren, removeChild, removeChild, removeChild, removeChildImpl, removeGroupListener, removeNodeListener, render, setChildrenFindable, setChildrenPickable, setHasOneChild, setState, updateHasNodeListener, writeObject, writeObjectRecurse |
Methods inherited from class edu.umd.cs.jazz.ZNode |
addNodeListener, editor, getGlobalBounds, getGlobalToLocalTransform, getLocalToGlobalTransform, getParent, getRoot, globalToLocal, globalToLocal, globalToLocal, hasNodeListener, isAncestorOf, isDescendentOf, isFindable, isPickable, isSavable, isSelectable, localToGlobal, localToGlobal, localToGlobal, lower, lowerTo, percolateEventUpSceneGraph, raise, raiseTo, remove, reparent, replaceWith, setEditorFactory, setFindable, setParent, setPickable, setSavable, setSelectable, setVolatileBounds, updateBounds, updateVolatility, writeReplace |
Methods inherited from class edu.umd.cs.jazz.ZSceneGraphObject |
addClientProperty, addMouseListener, addMouseMotionListener, clone, endTransaction, fireEvent, fireMouseEvent, getBounds, getBoundsReference, getClientProperty, getHandles, getListenerList, hasLisenerOfType, hasListenerOfType, hasMouseListener, processMouseEvent, putClientProperty, removeEventListener, removeMouseListener, removeMouseMotionListener, reshape, setBounds, startTransaction |
Methods inherited from class java.lang.Object |
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ZLayerGroup
public ZLayerGroup()
-
Constructs a new ZLayerGroup. The node must be attached to a live scenegraph (a scenegraph that is currently visible) order for it to be visible.
ZLayerGroup
public ZLayerGroup(ZNode child)
-
Constructs a new layer group node with the specified node as a child of the new group.
- Parameters:
child
- Child of the new group node.
duplicateObject
protected java.lang.Object duplicateObject()
-
Returns a clone of this object.
-
- Overrides:
duplicateObject
in class ZGroup
-
- See Also:
ZSceneGraphObject.duplicateObject()
updateObjectReferences
protected void updateObjectReferences(ZObjectReferenceTable objRefTable)
-
Called to update internal object references after a clone operation by
ZSceneGraphObject.clone()
.
-
- Overrides:
updateObjectReferences
in class ZSceneGraphObject
-
- Parameters:
objRefTable
- Table mapping from uncloned objects to their cloned versions.
- See Also:
ZSceneGraphObject.updateObjectReferences(edu.umd.cs.jazz.util.ZObjectReferenceTable)
trimToSize
public void trimToSize()
-
Trims the capacity of the array that stores the cameras list points to the actual number of points. Normally, the cameras list arrays can be slightly larger than the number of points in the cameras list. An application can use this operation to minimize the storage of a cameras list.
-
- Overrides:
trimToSize
in class ZGroup
-
getCameras
public ZCamera[] getCameras()
-
Return a copy of the array of cameras looking onto this layer. This method always returns an array, even when there are no cameras.
-
-
- Returns:
- the cameras looking onto this layer
getCamerasReference
protected ZCamera[] getCamerasReference()
-
Internal method to return a reference to the actual cameras looking onto this layer. It should not be modified by the caller. Note that the actual number of cameras could be less than the size of the array. Determine the actual number of cameras with @link{#getNumCameras}.
-
-
- Returns:
- the cameras looking onto this layer.
getNumCameras
public int getNumCameras()
-
Return the number of cameras of this group node.
-
-
- Returns:
- the number of cameras.
repaint
public void repaint()
-
Repaint causes the portions of the surfaces that this object appears in to be marked as needing painting, and queues events to cause those areas to be painted. The painting does not actually occur until those events are handled. If this object is visible in multiple places because more than one camera can see this object, then all of those places are marked as needing painting.
Scenegraph objects should call repaint when their internal state has changed and they need to be redrawn on the screen.
Important note : Scenegraph objects should call reshape() instead of repaint() if the internal state change effects the bounds of the shape in any way (e.g. changing penwidth, selection, transform, adding points to a line, etc.)
-
- Overrides:
repaint
in class ZNode
-
- See Also:
ZSceneGraphObject.reshape()
repaint
public void repaint(ZBounds repaintBounds)
-
Method to pass repaint methods up the tree, and to any cameras looking here. Repaints only the sub-portion of this object specified by the given ZBounds. Note that the input parameter may be modified as a result of this call.
-
- Overrides:
repaint
in class ZNode
-
- Parameters:
repaintBounds
- The bounds to repaint
Copyright � 2003 by University of Maryland, College Park, MD 20742, USA All rights reserved.