edu.umd.cs.jazz.animation
Class ZAudioAnimation

java.lang.Object
  |
  +--edu.umd.cs.jazz.animation.ZAnimation
        |
        +--edu.umd.cs.jazz.animation.ZAudioAnimation

public class ZAudioAnimation
extends ZAnimation

ZAudioAnimation is designed to make it easy to synchronize an audio clip with another animation. ZAudioAnimation does not really animate but it overrides the animationStarted and animationStarted methods and starts and stops it audio clip from within those methods.

To synchronize audio with an animation just create a new ZAudioAnimation with the audio clip that is wanted, and schedule the audio animation with the same ZAlpha object that is used for the other animation. This will cause the audio to start and end at the exact same time as the animation it is being synchronized to.

Author:
Jesse Grosjean
See Also:
ZAlpha

Constructor Summary
ZAudioAnimation(java.applet.AudioClip aAudioClip)
          Construct a new ZAudioAnimation.
 
Method Summary
protected  void animationStarted()
          Start looping the audio clip.
protected  void animationStopped()
          Stop looping the audio clip.
 java.applet.AudioClip getAudioClip()
          Return the audio clip that will be looped when the animation is started, and stopped when the animation is stopped.
 void setAudioClip(java.applet.AudioClip aAudioClip)
          Set the audio clip that will be looped when the animation is started, and stopped when the animation is stopped.
 
Methods inherited from class edu.umd.cs.jazz.animation.ZAnimation
animateFrameForTime, animationRateByElapsedFrames, animationRateByElapsedTime, animationRateByNextFrame, getAlpha, isStopped, play, scheduleNextFrame, scheduleNextFrame, setAlpha, setStartedRunnable, setStoppedRunnable, stop
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ZAudioAnimation

public ZAudioAnimation(java.applet.AudioClip aAudioClip)
Construct a new ZAudioAnimation.

Parameters:
aAudioClip - the audio clip that will be looped when the animation is started.
Method Detail

getAudioClip

public java.applet.AudioClip getAudioClip()
Return the audio clip that will be looped when the animation is started, and stopped when the animation is stopped.


setAudioClip

public void setAudioClip(java.applet.AudioClip aAudioClip)
Set the audio clip that will be looped when the animation is started, and stopped when the animation is stopped.


animationStarted

protected void animationStarted()
Start looping the audio clip.

Overrides:
animationStarted in class ZAnimation

animationStopped

protected void animationStopped()
Stop looping the audio clip.

Overrides:
animationStopped in class ZAnimation


Copyright � 2003 by University of Maryland, College Park, MD 20742, USA All rights reserved.