Packages |
edu.umd.cs.piccolo |
Piccolo is a general-purpose Java-based engine that supports 2D visualizations. |
edu.umd.cs.piccolo.activities |
This package supports Piccolo activities. |
edu.umd.cs.piccolo.event |
This package supports Piccolo event handlers. |
edu.umd.cs.piccolo.nodes |
This package contains nodes that may be useful for Piccolo applications. |
edu.umd.cs.piccolo.util |
This package defines several utility classes that are likely to be useful for Piccolo applications. |
edu.umd.cs.piccolox |
Piccolo extras (piccolox) provides additional features not found in the core Piccolo library. |
edu.umd.cs.piccolox.activities |
This package provides additional support for Piccolo activities. |
edu.umd.cs.piccolox.event |
This package provides additional Piccolo event handlers. |
edu.umd.cs.piccolox.handles |
This package contains handle nodes. |
edu.umd.cs.piccolox.nodes |
This package contains additional nodes that may be useful for Piccolo applications. |
edu.umd.cs.piccolox.pswing |
This package contains PSwing nodes and related classes. |
edu.umd.cs.piccolox.pswing.tests |
This package provides unit tests for PSwing nodes and related classes. |
edu.umd.cs.piccolox.swing |
This package supports using Piccolo with JFC/Swing. |
edu.umd.cs.piccolox.swt |
This package provides a SWT implementation of the core Piccolo library. |
edu.umd.cs.piccolox.util |
This package defines additional utility classes that are likely to be useful for Piccolo applications. |
Piccolo is a revolutionary way (in the Jazz ZUI tradition) to create robust, full-featured graphical applications in Java, with striking features such as zooming and multiple representation. Piccolo is an extensive toolkit based on the Java2D API (also supporting a OpenGL pluggin). And best of all, Piccolo is not only free, it's open source!
Piccolo is a general-purpose Java-based engine that supports 2D visualizations. A primary characteristic of Piccolo is that it is designed to support zoomable information spaces, although any particular applications may or may not take advantage of this feature. Piccolo is implemented entirely in Java 2 (1.4), and as such runs identically on any platform that supports Java 2.
Piccolo is not an application in itself, but rather it is an engine that is designed to support applications that require the ability to create, manipulate, and render object-oriented graphics. If you are familiar with the terminology of 3D graphics, Piccolo supports a scenegraph. This is a data structure that represents a hierarchy of graphical objects. Piccolo uses a tuned run-time system to render the scenegraph as quickly as possible to support interactive applications.